Pico Towers is my entry for the LOWREZJAM 2024 with theme: Peaceful!

Instruction:

Oh no! The blocks have all been jumbled up! Let's make some order and place all colored blocks on separate towers by color!

⬅️➡️ - Move around

🅾️: C - Pick up, put down

Also on the PICO-8 BBS: https://www.lexaloffle.com/bbs/?tid=143639

Support:

My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!

Thank you Csöndi, Nerdy Teachers and Fletch for allowing me to keep up this hobby! https://storage.ko-fi.com/cdn/brandasset/kofi_button_stroke.png

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorAchie
GenrePuzzle
Made withAseprite, PICO-8
TagsLOWREZJAM, PICO-8, Pixel Art, Relaxing, Singleplayer
Average sessionA few minutes
InputsKeyboard, Gamepad (any), Touchscreen
LinksBlog

Download

Download NowName your own price

Click download now to get access to the following files:

PICO-8 Cart 10 kB
Pico Towers - Linux Exec 744 kB
Pico Towers - OSX Exec 7.3 MB
Pico Towers - Raspi Exec 2.1 MB
Pico Towers - Windows Exec 983 kB

Comments

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Just wanted to say that I've been playing a lot of this game. I find it very pleasing and relaxing. Thanks for making it!

tiktok brainrot but good :

(+1)

Beautiful work.

FYI there's a bug if you accidentally try to pick up a piece on a tower with no pieces - it throws a multi-line error message. I've screenshotted it and added it below.

Suggestion: If you have multiple rows of towers, let the up/down arrow keys move from the top and bottom rows.


Thank you for the kind words and for catching the bug, I could have swore I had an if guard for that!

Also really good suggestion, added in the new version.

(+1)

Ah, nice.  This change already feels better.  There seems to be some weirdness with the new up/down controls, though - sometimes when you try to select a tower that you just moved vertically to, the finger doesn't point to the top tile and it doesn't select.  Moving left then right clears this, allowing you to select the tower again.

I see, I probably forgot to reset a variable there :( sadly the jam seems like belongs to the don’t fix stuff until the rating is over, so for the time it will stay as is.

(+1)

good game although isn't reload supposed to switch the seed up?

(1 edit)

Thank you!

Reload only supposed to reset the current puzzle if you feel like you messed up somewhere along the way.

ah i get it now

(+1)

Heck yeah Achie this one is so nice! The animations are smooth and let me lock in and focus on solving these fun little puzzles. Hidden blocks were a nice additional twist to a classic game <3

(+1)

Thank you so much for the kind words, always means a lot from a indie legend like you!

(+1)

Very nice.  It's like tower of Hanoi but not as stressful :)  It would be interesting to see if there were other mechanics you could throw in there (not sure what, but that's why you're the game developer!)  I agree with theColorCyan that maybe there could be something more to the "glitchy" ones, but at least it adds a bit of variance.

I’ll see if I can come up some further twists on it, but for the time being it will stay so. Glad you enjoyed it! Glitchs blocks indeed just serve as a minor variance instead of a major game mechanic.

(+1)

Did it! Though, what's the point of the darkened ones? It takes no effort to reveal them. The only why I could see it being an interesting mechanic is by having the dark ones retain the glitchy aesthetic when revealed and becoming dark again after being covered again. 

(+1)

If they retain when covered again, they are just as easy to uncover as before, it isn’t really a fix for that “issue”.

Glitchy blocks are there, so you have to excavate them before, which might be an inconvenience in your future plans.