Version 1.6 - Legendary tweak, champions


v.1.6

  • Added: Weapon Broken text.

  • Added: Stepcounter ingame, over X tooltip.

  • Added: Rare Champions to each area. They have no weakness and will hit hard.

  • Changed: Legendary items have their damage slightly reduced

  • Changed: Legendary items have their durability greatly reduced

  • Changed: Legendary armors has it’s value reduced
    ** Dev notes: Finding a legendary item should be an epic moment during your run, moments where you feel powerfull. Sadly their first iteration basically made the player invincible as it was easy to find your way from legendary item to legendary item and due to damage it was just turn your brain off forward mode. I don’t want to fully remove that, just reintroduce the mortality to the player.

  • Changed: Normal weapons are slightly better.
    ** Dev notes: After finding a legendary item normal weapons feel worthless. After a few areas enemies greatly overpower them. This is still the case, but is delayed. (stat modifier from 0.4 of difficulty to 0.5)

  • Changed: Campfire slightly nerfed in heal value. (missing 75% to missing 65%).

  • Fixed: Campfire always should heal for at least 1.

  • Fixed: Slight changes to tutorial wording.

  • Fixed: Combat log is drawn under tutorial text.

  • Fixed: Record Steps printed correctly now.

Files

nc_1_6.zip Play in browser
48 days ago

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